A Community Service Initiatiaive at SD Sugiwaras 1 Tuban: Game-Based Learning for Problem-Solving to Enhance Elementary Students’ Critical Thinking
Keywords:
Community Service, Game-Based Learning, Problem Solving, Critical Thinking, Elementary School StudentsAbstract
This paper explored the outcomes of a game-based learning initiative conducted at SD Sugiwaras 1 Tuban, focusing on its potential to foster critical thinking, teamwork, and problem-solving skills among elementary school students. The program incorporated interactive games such as Estafet Sarung, Memindahkan Gelas dengan Balon, and Estafet Karet, which promoted collaboration, creative problem-solving, and emotional regulation. Findings from the initiative aligned with established theories of cooperative learning, social interactionism, and self-efficacy, emphasizing the value of playful learning activities in enhancing cognitive and social skills. The results demonstrated the effectiveness of game-based learning in improving interpersonal relationships, peer interactions, and social-emotional development, supporting its integration into broader educational practices. The study highlighted the role of scaffolding and teacher facilitation in overcoming initial challenges, illustrating the transformative impact of theory-based interventions in real-world educational contexts.


